RACHEL BRADLEY IS A TACOMA BASED ARTIST. THEY GRADUATED FROM THE UNIVERSITY OF WASHINGTON, SEATTLE IN 2019 WITH A BACHELOR OF ARTS IN INTERDISCIPLINARY VISUAL ARTS. THEIR ART CENTERS AROUND OBJECT AND HUMAN FORM AND FOCUSES ON MEMORY AND NARRATIVE. THEY IS SKILLED IN A MULTITUDE OF TWO-DIMENSIONAL AND THREE-DIMENSIONAL MEDIUMS, INCLUDING DIGITAL, PEN AND INK, OIL PAINT, AND CERAMICS.
THEY ARE THE WINNER OF THE 2018 PREMIO ROMETTI CERAMIC DESIGN COMPETITION AND ATTENDED A TWO WEEK INTERNSHIP AT THE ROMETTI CERAMIC STUDIO IN UMBERTIDE, ITALY. THEY WERE ALSO NOMINATED FOR THE 2019 WINDGATE FELLOWSHIP, AND RECENTLY COMPLETED THEIR SECOND CERAMIC DESIGN COMPETITION WITH ROMETTI.
CURRENTLY, THEY ARE THE LEAD ARTIST AT THE MONOCHROME WORKSHOP, AN UP-AND-COMING VIDEO GAME PRODUCTION TEAM WORKING TO RELEASE A NEW 2D RPG. THE TEAM RECENTLY PARTNERED WITH ID@XBOX AND CONTINUES TO WORK TO BUILD A INCLUSIVE GAMING ENVIRONMENT FOR CREATIVES OF ALL SKILL LEVELS AND BACKGROUNDS.
THEY ARE THE WINNER OF THE 2018 PREMIO ROMETTI CERAMIC DESIGN COMPETITION AND ATTENDED A TWO WEEK INTERNSHIP AT THE ROMETTI CERAMIC STUDIO IN UMBERTIDE, ITALY. THEY WERE ALSO NOMINATED FOR THE 2019 WINDGATE FELLOWSHIP, AND RECENTLY COMPLETED THEIR SECOND CERAMIC DESIGN COMPETITION WITH ROMETTI.
CURRENTLY, THEY ARE THE LEAD ARTIST AT THE MONOCHROME WORKSHOP, AN UP-AND-COMING VIDEO GAME PRODUCTION TEAM WORKING TO RELEASE A NEW 2D RPG. THE TEAM RECENTLY PARTNERED WITH ID@XBOX AND CONTINUES TO WORK TO BUILD A INCLUSIVE GAMING ENVIRONMENT FOR CREATIVES OF ALL SKILL LEVELS AND BACKGROUNDS.
THEY ALSO PRODUCE CERAMIC WORK, AND ARE PASSIONATE ABOUT GROWING IN THE FIELD OF CERAMICS AND POTTERY.
THEY HAVE A PASSION FOR ART CREATION, PRODUCTION, AND CONCEPT WORK, AND HOPES TO GROW IN THE FIELD OF ART DEVELOPMENT.